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Kerbal space program 2 questions and answers
Kerbal space program 2 questions and answers











  1. #Kerbal space program 2 questions and answers 64 Bit
  2. #Kerbal space program 2 questions and answers driver
  3. #Kerbal space program 2 questions and answers free

But specifying via DXVK_CONFIG_FILE worked.

kerbal space program 2 questions and answers

Just putting the file into the game's EXE directory didn't work.

#Kerbal space program 2 questions and answers free

While the game itself states it only used up 5,5Gb so there was no reason to free anything from the game's point of I verified nf is being loaded by additionally setting dxvk.hud. I assume this is because DXVK reports only the size of the maximum memory available and not the VRAM already claimed by other applications(browser, discord, you name it)?įor Star Citizen I also set it to 6144 to keep it playable for an extended amount of time, but eventually the magical 9,8Gb barrier is reached and bam. The game simply seems to NEED to allocate 8Gb of VRAM, but if I let it do that it crushes the frame rate because in-fact VRAM is completely filled up. I had to DLLOVERRIDE nvapi and nvapi64 for it to accept the max memory set, I guess games can query nvapi for memory? I set maxDeviceMemory to 4096 to have a playable 30ish FPS experience on a 3080FE (10Gb). So what are the alternatives, even with DirectX "emulation" not being 100% correct in its implementation when reporting I verified nf is being loaded by additionally setting dxvk.hud. This probably needs deep driver/kernel/user-space integration and thus cannot be done in Linux.

kerbal space program 2 questions and answers

#Kerbal space program 2 questions and answers driver

As far as I know, Windows reserves up to 512MB to the desktop compositor, and is able to swap out or somehow otherwise remove allocations from VRAM that are not currently in use (the NVIDIA Linux driver does something similar to idle OpenGL allocation by simply invalidating them after some 30 or 60 minutes, which helps a lot with web browser rending surface idling in the background). So we'd probably need something better directly integrated into DXVK other then artificially telling the game that my GPU has less memory. Games can still over-allocate VRAM, with allocations ending up in sysmem, and then I'm seeing PCI bus utilization spike while at the same time fps drops. That said, my work-around isn't 100% bullet proof. Either by a per-game quirk or some heuristics. So they rely on behavior in Windows that's not available in Windows, and DXVK probably needs to account for that. Some games usually over-allocate VRAM by around the amount of VRAM allocated to the desktop. Yes, probably, and that works for the games in Windows - but it doesn't in Linux with DXVK. The games probably base their texture streaming pool size upon what D3D11 reports.

  • Kerbal Space Program 2 (954850) ValveSoftware/Proton#6565.
  • #Kerbal space program 2 questions and answers 64 Bit

    There is no folder apitrace-msvc in the 64 bit 7z archive. So I compiled vulkan-1.3.238 and mesa-22.2.4 myself.

  • OS: Debian GNU/Linux 11 (bullseye, standard Debian 11 Kernel 5.10).
  • Wine version: wine-devel-8.2 (also tested wine-7.0 and Proton-Experimental ).
  • Game: (Kerbal Space Program 2 (KSP2) via Steam]( )Įarly Access / Beta, Steam Build ID 10624168ĭownloaded the game via Steam, tested it with Proton but also with standalone Wine. But far away terrain is not rendered (see here and wine bugreport). Unfortunately WINED3D has some graphic bugs. And with WINED3D the GPU VRAM is between 70% and 90% usage (8 GB). When using WINED3D (when using Proton by setting PROTON_USE_WINED3D=1 I easily get > 25 fps. Other people seem to have similar issues running Kerbal Space Program 2. Radeon-profile shows 100 % GPU and 100 % GPU RAM (8 GB) usage. Changing the graphics settings doesn't influence the fps at all (also 7 fps with high settings).

    kerbal space program 2 questions and answers

    I got just around 7 fps when launching a minimal rocket (pod, fuel tank and engine) with low graphics settings.













    Kerbal space program 2 questions and answers